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Friday, September 01, 2006

con't hw for 9/1

In their initial phase of research, they observed five groups of three volunteers, using x-box live for one hour in a laboratory setting. All of the groups were experienced gamers, however none had experienced x-box live. Users were encouraged to engage in "free-form" play with other competitiors not aware of the study. The interation was observed and recorded on video.


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